Dimensions:
18 x 41 cmThe classic horse racing game is back in an upgraded edition! Created by CDS Boutique, this game has won the hearts of many establishments!
Play this stimulating and colourful game individually or in teams! A friendly game that will allow as many residents as possible to play at the same time.
The solid, easy‑to‑grasp, good‑looking horses are made of acrylic and come in 2 pieces that snap together to make them easy to store in a small space. We’ve included 6 brightly coloured foam dice matching the 6 coloured horses, allowing each team to race with a horse of a different colour.
Note: If you do not have or do not intend to purchase the play area, you can get our Horse Racing Game # C0025. Size of horses: 7½” X 16½”.
3 games for different level of capacities
Game A Mid to High-Functioning. To be played by 2 to 6 teams. 1 or more players in each team. Each team has a dice and a horse of the same colour. Horses are to be placed on the starting line which is the first line of squares of either ends. At the signal, one player of each team will throw its dice on the mat. Horses are to be moved ahead this way if for example, these numbers had been rolled : 1, 2, 2, 4, 6, 6. * Horse #1 moves ahead on square because one team has rolled a ” 1 ”. * Horse #2 moves ahead two squares because two teams have rolled a ” 2 ”. * Horse #4 moves ahead on square because a one team has rolled a ” 4 ”. * Horse #6 moves ahead two squares because two teams have rolled a ” 6 ”. * Horses #3 and #5 will not move because nobody rolled a ” 3 ” or a ” 5 ”. The first horse to get to the end of the mat wins.
Game B Low to Mid-Functionning. Prepare the game exactly the same way as for game A. The person in charge of activities or a participant throws 2 dice on the mat. As an example, if the numbers rolled are a ” 2 ” and a ” 4 ”, Horse #2 and #4 will move ahead 1 square. The first horse to get to the end of the mat wins.
Game C Low to Mid-Functioning. Prepare the game exactly the same way as for game A. A player on each team throws a dice at the signal. Each horse moves ahead the equivalent of the number they rolled. The first horse to get to the end of the mat wins.
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